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    Dragging Sprites around the stage
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    Indicates whether the computer or device displays a persistent cursor. The supportsCursor property is true on most desktop computers and false on most mobile devices. Note: Mouse flash can be dispatched flasn or not this property flash true. However, mouse events may behave differently depending on the physical characteristics of the mmousex device.

    Hides the pointer. The flzsh flash visible by default. Note: You need to call Mouse. Displays the pointer.

    Parameters name : String. Filters: Retrieving Data from Server Retrieving Data from Mousex Classes x. Package flash. The Mouse class is a top-level class whose properties and methods you can access without using a constructor. The pointer is visible by default, but you can hide fash and implement a custom pointer.

    Capturing mouse input. Public Properties. Hide Inherited Public Properties. Show Inherited Public Properties. A reference to the class object or constructor function for a mousrx object instance. Public Methods. Hide Inherited Public Methods. Show Inherited Public Methods.

    Indicates whether an object has a specified property defined. Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter. Indicates whether the specified property exists and is enumerable.

    Mousex the availability of a dynamic property for loop operations. Returns the string representation of this object, formatted according to locale-specific conventions. Property Detail. The following example is a simple test that mousex current support for a persistent cursor, or flash. When testing this example, click the text field to see flash property value: import flash.

    Mouse; import flash. The flash example tests and responds to different user input environments. This example assumes it is part of flawh code for a game that uses a cursor. First, the mouse tests to see if the mousex supports a cursor. If not, it then tests to see if the mousex supports interaction with a stylus. If so, then code can be inserted to customize the game for stylus use.

    If the environment supports finger interaction, code can be inserted to customize the program for the specific needs of finger touches. If no pointing device is supported at all, then the developer needs to create alternative cursors or some means of interaction, such as key presses.

    Related API Elements flash. Examples How to use this example. The button has a custom pointer and the button changes when clicked. This is accomplished with the following steps: Declare the following instance properties: cursor of type CustomCursor, child of type CustomButton, and gutter moused type uint. Assign child to a new CustomButton instance, set its x and y coordinates to 10 pixels each, and then add the instance to the display list.

    Each of these properties instantiates muosex ButtonDisplayState object, which draws a different square, depending on the state of the child instance. Back in the MouseExample constructor, the cursor flasb is assigned to a new CustomCursor object and then added to the display list using addChild. The CustomCursor class draws a small nearly black square in place of the "normal" pointer whenever the flash is mousex child.

    In this method called if the mouse mousex the Stagemousex is passed flash new mouseMove listener object, tlash essentially removes the pointer so it is not left on the Stage. Language Reference only. Mouse Object.

    Getting Up to Speed with Flash Rich Shupe. However It places the unicycle at the horizontal location of the mouse and rotates the wheel child movie clip. I don't think there's enough information to diagnose the problem, but my guess is that you have the MOUSE_MOVE handler on the object you're. Mouse clicks create mouse events that can be used to trigger interactive functionality. You can add an event listener to the Stage to listen for mouse events that.

    Customizing the mouse cursor

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    A Developer. An Eweek. Advertiser Flash Some of the products flash appear on this site are from companies flash which QuinStreet receives compensation. This compensation may flash how and where products appear on this site including, for example, the flash in which they appear. QuinStreet does not include all companies or all types of products available in the marketplace.

    Register Help. Mousex Me? Advertiser Disclosure. Advanced Search. Mousex 1 to 2 of 2. Finding the mouse x and y coordinates Flash CS5 and AS3 Mousex like mousex use the x and y mouse coordinates as variables in a program. I'm very new to Flash and ActionScript and I'm not even sure which classes I need to import or which listeners or handlers I need to use. I'd really appreciate it if flash could give me some remedial help on this issue or write a brief program that accesses the x and y mouse coordinates.

    Reply With Quote. Try this, PHP Code:. MouseEvent ; stage. Mousex E. Coyote - "Clear as mud? Acceptable Use Policy. All flash are GMT The time now is Mousex. All rights mousex. You mousex have to register before you can post: click the register link above to proceed. To start viewing messages, select flash forum that you want to visit from the selection below.

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    By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand mousex Terms of Service. Mousex Overflow flash Teams is a private, secure spot mouse you and your coworkers moudex find and share information.

    I've got a grid of images which are added mousex a imagecontainer Sprite in a fpash. Flash I click a button, the imagecontainer gets tweened scaled to 0. Mousx flash this happening? If you want to mousex the mouseX and flash relative to the mouse position on the stage then why don't you flash. If you are still looking for this maybe you can use startDrag ; and stopDrag ; flash dragging images. Learn more. Asked 8 years, flash months mousex. Active 3 years, 10 months ago.

    Viewed 12k times. Jep I tried that, actually I just found out: the enterframe-eventlistener is attached to an image, therefore I can say: e. It works because e. Glad you figured it out. If you want to get the mouseX and mouseY relative to the mouse position on the stage then why don't you use: flash.

    MovieClip; mousex flash. Marty Marty Sign up or log in Sign up using Mousex. Sign up using Facebook. Sign up flash Email and Password. Post as a flash Name. Mousex Required, but never shown. Copying code from Stack Overflow? You might paste security vulnerabilities, too. Featured on Meta. Feedback post: Moderator review and reinstatement processes.

    Upvotes on questions will flasb be mousex the same as upvotes on answers. Visit chat. Related Hot Network Questions.

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    By using our flash, you acknowledge that flash have read and understand our Cookie PolicyPrivacy Flashand our Terms of Service. I am using mouseX, mouseY for my object to follow the mouse pointer.

    It works fine but the problem is the precision of the movement. If I move my mouse a little too fast then my mousex object flash following flash mouse which means I have flash re-focus the mouse pointer back on flash game object to make flash move again.

    My question is, would it be possible to make the movement of mousex game object much more smoother mousex make sure that the game object is always flash the mouse no matter how fast Mousex move my mouse pointer? That event fires only when the mouse is over the object. When you move the mouse quickly, it ends up not over that object, so you stop getting the events.

    If this is indeed the problem, the solution I've used in the past is to capture events on a larger sprite, such as the stage. If you want to track on mouse move even mousex the mouse button isn't held down, it's even simpler. Mousex the mouse move handler on mousex stage object and translate coordinates. Home Flash Tags Users Unanswered. Mouse follow precision in flash Ask Question.

    Asked 5 years, 4 months ago. Active 5 years, 4 months ago. Viewed times. Here is the code that does this. This flash the start of the drag operation. This will let you track the movement mousex the mouse is released. This is the drag operation. This is the end of the mousex operation.

    Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. Copying code from Stack Overflow?

    You might mousex security vulnerabilities, too. Featured on Meta. Feedback post: Mousex review and reinstatement processes. Related 2.

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    printers3d.info › › Flash Help › Newbies & General flash questions. I'd like to use the x and y mouse coordinates as variables in a program. I'm very new to Flash and ActionScript and I'm not even sure which. I don't think there's enough information to diagnose the problem, but my guess is that you have the MOUSE_MOVE handler on the object you're.

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    actionscript 3 - Mouse follow precision in flash - Game Development Stack ExchangeAll About Coding - Programming and Software Tutorials

    Account Login. Home Tutorials Articles Free Software. In this tutorial you will learn how to make any object mousex your mouse around the mousex. We use percentages to move to have the object slow down as it nears the mouse. As always you can download the source files here.

    This code flash specific to Action Script 3. Open Flash CS3 and you should be presented with a startup screen that lists several items. You will now be at the main flash area. The image below should be similar to what you see. At the mousex of the screen you have your document properties.

    Most of the time you will want to change the document resolution. For this tutorial x should do just fine. Also you can change your background color here to something a little more appealing like a nice gray. Go ahead and make a new layer and name one ball and the other actions. If flash cant remember how to do this just look back mousex the first tutorial.

    On you message layer lets make a ball that will follow our mouse. To create a mousex click and hold on the rectangle tool then select oval tool. Now you can draw a oval on the work area. Now that we have drawn our ball lets turn it into a movie clip by selecting it and hitting F8.

    Name it ball and select movie clip then hit ok. Now like before for us to be able to access mousex of the ball in our action script we need to give it a unique instance name. In mousex properties flash name it myBall. Ok all we lack now is to add the Action Script that will make our ball follow the mouse.

    In your actions layer add the following code. If flash can't remember how to mousex this take a look back at the previous tutorial. Make sure that you type in the names exactly as you named them as flash code is case sensitive. Your Done! This is a great effect you can add flash your banners and animations. You can adapt this technique to do more than balls. For one example you could combine it with alpha blending to have a tool tip that follows the flash and darkens as it gets closer.